The problem here is that, although these design choices seem practical on paper, in practice, it just doesn’t fit. The idea here is that each story feeds into one another at certain beats, oftentimes lending resolution in moments of sadness. Players take on the role of a fox that’s desperately seeking out her missing cubs, whilst at the same time, the narrative depicts a couple that are suffering from tragedy. These stories are intertwined, as such, making for two plots that run parallel and in unity, in a dreamscape setting. Taking this from the top, The First Tree is centered around two stories. In fact, there’s been some stellar games that adopt this approach (many refer to them as walking simulators), but here, The First Tree just doesn’t do enough with its few mechanics to enjoy a seat with the big hitters. Don’t get me wrong, there’s nothing particularly bad about that concept. Sadly, The First Tree just doesn’t cut it as anything other than an overly simplistic exploration experience. When I dive into a game that’s described as an adventure game, I expect just that, adventure.
0 Comments
Leave a Reply. |